When an unknown entity prevents The Machine from seeing the full picture of an impending catastrophic event, it sends the team five separate numbers to help them piece together the bigger picture.
Read More »Cay
REVOLUTION RECAP: Miles’ very bad day
While a tangle with the Texas Rangers leaves Miles in desperate straits, Charlie has a day of reckoning with Neville.
Read More »PERSON OF INTEREST RECAP: Two Gods at War
As Decima uses Samaritan’s feeds to hunt Reese and Shaw, Greer exploits Finch’s greatest weakness in an attempt to lure him out of hiding.
Read More »PERSON OF INTEREST RECAP: Moral Quandry
Finch, Reese and Shaw get the number of a Congressman and Greer
Read More »Revolution: Awful Austin
It gets hot in Austin as Miles, Monroe, and Charlie try to stop the Patriot's latest plan with some help from an unexpected source.
Read More »PERSON OF INTEREST RECAP: A Night to Remember
Reese and Shaw head to a high school reunion weekend uncover to protect this week's POI. Meanwhile, Fusco and Finch head to DC to gather information on Vigilance
Read More »PERSON OF INTEREST RECAP: Allegiance
Team Machine gets entangled in international diplomacy as they try to save this week's number
Read More »REVOLUTION RECAP: This means war
Neville tries to pit Truman against Doyle, Gene tries to find help fighting the Patriots among the people of Willoughby, and Monroe gets an unexpected gift that has bloody consequences
Read More »PERSON OF INTEREST RECAP: Root of the Issue
The Machine sends Finch and Root after the same man who has an unknown tie to Root's past. Meanwhile, Decima gets a step closer to getting Samaritan online.
Read More »REVOLUTION RECAP: Patriot Games
Miles, Monroe, Neville and Rachel struggle to fulfill their opposing goals for Willoughby and their own lives
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